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Details for:
MasterClass | Will Wright Teaches Game Design And Theory
masterclass wright teaches game design theory
Type:
Other
Files:
39
Size:
2.3 GB
Uploaded On:
Feb. 28, 2025, 6:13 p.m.
Added By:
Prom3th3uS
Seeders:
2
Leechers:
2
Info Hash:
5B3900BC429209D209E4293DABFDD30A04C3BA3F
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Visit >>> http://onehack.us/ https://i.ibb.co/nMjBnL6L/Masterclass.png MasterClass - Will Wright Teaches Game Design and Theory Collaboration, prototyping, playtesting. The Sims creator Will Wright breaks down his process for designing games that unleash player creativity. Learn the art and science of game design with Will Wright, the mind behind SimCity and The Sims. In this game design class, Will teaches you how to create games that empower players and unleash their imagination. You’ll develop a tool set for understanding player psychology, as well as learn Will’s approach to generating and pitching ideas, prototyping, playtesting, and building a community. Instructor(s): Will Wright Class Length: (4 hours 16 minutes) Category: Art & Design, Games & Digital Media, Science & Technology, Writing Topics Covered: - Explore Advanced Gaming - Learn Worldbuilding & Genre Writing - Paint, Design, or Create Art - Use Behavioral Science to Read Others General Details: Duration: 4h 16m 28s (21 video lessons) Updated: 02/2025 Language: English Source: https://www.masterclass.com/classes/will-wright-teaches-game-design-and-theory MP4 | Video: AVC, 1280x720p | Audio: AAC, 48.000 Khz, 2 Ch | 39 Files | 17 PDF inclded | 21 Lectures https://i.ibb.co/R4SDKry7/h7tgry8.jpg
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00.Class Workbook.pdf
8.6 MB
01.The Fundamentals of Game Design.mp4
158.1 MB
01.The Fundamentals of Game Design.pdf
2.2 MB
02.Generating Game Concepts.mp4
146.4 MB
02.Generating Game Concepts.pdf
351.8 KB
03.Early Prototyping.mp4
148.3 MB
03.Early Prototyping.pdf
541.1 KB
04.The Relationship Between Story and Games.mp4
51.6 MB
04.The Relationship Between Story and Games.pdf
750.2 KB
05.Exploring Player Psychology.mp4
212.4 MB
05.Exploring Player Psychology.pdf
3.4 MB
06.Design Player-Centered Experiences.mp4
64.8 MB
06.Design Player-Centered Experiences.pdf
657.9 KB
07.Develop a Game Language.mp4
125.4 MB
07.Develop a Game Language.pdf
686.3 KB
08.Designing a Visual Aesthetic.mp4
192.7 MB
08.Designing a Visual Aesthetic.pdf
381.1 KB
09.Game Mechanics.mp4
169.9 MB
09.Game Mechanics.pdf
388.8 KB
10.Game Demo Morey.mp4
69.0 MB
11.Iteration and Scoping.mp4
181.8 MB
11.Iteration and Scoping.pdf
688.3 KB
12.Prototyping Case Study Proxi.mp4
27.1 MB
13.Playtesting.mp4
64.0 MB
13.Playtesting.pdf
401.2 KB
14.Designing a Sound Aesthetic.mp4
243.9 MB
14.Designing a Sound Aesthetic.pdf
12.7 KB
15.Pitching Ideas.mp4
125.6 MB
15.Pitching Ideas.pdf
284.8 KB
16.Game Demo Flooded Market.mp4
115.2 MB
17.Choosing and Understanding Your Platform.mp4
27.1 MB
17.Choosing and Understanding Your Platform.pdf
281.6 KB
18.System Design.mp4
79.1 MB
18.System Design.pdf
850.3 KB
19.Leadership and Collaboration.mp4
68.0 MB
19.Leadership and Collaboration.pdf
526.0 KB
20.The Future of Game Design.mp4
54.7 MB
21.Final Thoughts.mp4
18.5 MB
Support - Onehack.Us.txt
94 bytes
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