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Details for:
XNA 4 3D Game Development By Example Beginners Guide V413HAV
xna 4 3d game development example beginners guide v413hav
Type:
E-books
Files:
4
Size:
11.3 MB
Uploaded On:
Oct. 25, 2012, 5:43 a.m.
Added By:
V413HAV
Seeders:
1
Leechers:
0
Info Hash:
DBB3CB20DB0B0D917E492C29BB83A679650FF33D
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XNA 4 3D Game Development By Example Beginners Guide V413HAV For More Quality Uploads : The Piratebay : https://thepiratebay.se/user/V413HAV/ Facebook Page Address And E-Mail ID In Read Me.txt Support The Developers. If You Like It, Buy It. || || ||||||| TM |||| || || || || || || || || || ||||||| |||||||||| || || || || || || || ||||||| Formats: EPUB, PDF E-Book On Amazon - http://www.amazon.com/XNA-Game-Development-Example-Beginners/dp/1849687080 Book Description Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. What you will learn from this book - The core concepts of 3D graphics and how XNA describes the 3D world - Build a 3D maze that the player can explore in search of the mysterious spinning cube - Create 3D terrain based on a 2D height map image, adding texturing and lighting to the terrain’s surface - Load, display and animate 3D models - Build a button-based user interface overlay for your 3D game - Create a billboard particle system to produce dynamic explosions - Build a skybox to give your worlds full 3D backgrounds - Detect collisions between 3D objects and have your game react accordingly Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is written for This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required. Book Details Paperback: 322 pages Publisher: Packt Publishing (September 2012) Language: English ISBN-10: 1849687080 ISBN-13: 978-1849687089
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